Ubuntu 14.10 release party at 6:30pm Egg Roll King

Ubuntu 14.10 drops tomorrow

Tomorrow, Thursday, October 23, 2014, Ubuntu 14.10 gets released. To celebrate this event I'll be holding an Ubuntu Linux release party (an excuse to eat at Egg Roll King). The event will start at 6:30pm. Anyone is welcome to come out, but at the moment we have the space booked for 10. Maria and I will be there and I'm betting Bob and Laurel (a bit later).

Waterloo Regional Drupal User Group - 7pm, October 16, 2014 - front of 58 Queen Street South

Drupal Wallpaper

The Waterloo Regional Drupal User Group meets at 7pm tonight, October 16th, 2014 at the front of 58 Queen Street South (The Working Centre building) in Kitchener, Ontario. This evening's scheduled talk is sure to be interesting as the folks at the University of Waterloo have worked with Drupal a lot over the past few years.

HFSExplorer - Accessing a MAC drive in Windows

HFSExplorer, browse OSX partitions

Recently someone asked me about accessing data off a 2.5" MAC OSX notebook hard drive. The person had since moved to a PC running Windows. Having used Linux for some time I knew it's simple under Linux. It turns out that it's not so difficult under Windows either thanks to an open source tool by Erik Larsson called HFSExplorer. While any 2.5" SATA enclosure would do I suggested getting a particular USB 3.0 enclosure because the cable had a common connector to the drive.

Updated XBMCBuntu download link

For a little while this year it looked like XBMCbuntu might have ended up discontinued. XBMC/Kodi was being updated, but XBMCbuntu was lagging behind to the point that it was still using the outdated *ubuntu 12.10 as it's base. Doing a do-release-upgrade didn't work because it was so old.

Thankfully the wonderful developers of the XBMC project have released a newer version of XBMCBuntu that you can get from the wiki download page: http://xbmc.org/download/.

The pleasure of Geany Integrated Development Environment

Geany IDE

Way back in 1985 I learned enough Assembler on the Commodore 64 (C64) to put a Ghostbusters sprite that I'd drawn up on graph paper on the screen. Beyond that I was able to figure out the code to make the sprite move when you moved the joystick up/down/left/right. This is about as far as I got with Assembler. Developing games was an interest way back then, but the barrier to entry seemed very high. I didn't know anyone in the business and those programmers I knew were occupied writing code.