I tried Netflix for the first time on our Zoomtak T8H quad core Android box and I must say the experience was pretty disappointing. I want to make it very clear this is just my opinion, your experience might be a lot different. To me Netflix is nothing but a glorified web streaming mess of HTML 5 code reliant on Google Chrome. The user interface on Android is simply terrible.
I had a bit of a breakthrough with an issue that I was having with one of the objects I was trying to implement. It's now working wonderfully and I figured out how I might make it a bit more interesting. For now I'm going to be a bit sparse on the details until the object is fully implemented as I'd like.
There hasn't been a log for a long time because development has slowed down a bit. I've added some aesthetic effects to Fasteroids that improve the look of the game slightly, and I squashed a couple of bugs. One person who played Asteroids a lot mentioned wanting the ship to turn faster. I've increased the ship turning rate slightly, but this sometimes means overshooting the target. This might get changed back after some more testing. I have plans on adding more content this weekend, but also have committed to writing a couple of articles for FCM.
What follows is what I'd build for our media centre if money were no object. I went a bit crazy without going completely crazy on hard drives (4 drives would have been a bit more crazy). This is NOT a wish list. I'm working on improving our media centre, but doing it with a reasonable budget and a bit of future proofing. This machine is the kind of machine that I'd pair with a crazy amplifier with Atmos support, decent speakers, something that wouldn't go in our apartment, but a house (we're not moving anytime soon). I haven't included an optical drive, nor a monitor.
I found a major bug in the new version of Fasteroids I released to family and friends. Just before releasing Fasteroids I added some animation to the ship. When I added that animation it did a couple of things: a) made the player invincible, b) when you moved the animation continued to "fire" even if you stopped. I fixed the animation so that when you stopped the animation stopped, but this introduced another bug, the temporary invincibility when you first start/die restart stopped running. I fixed both bugs after midnight (so technically this should be the July 31 blog).