Fasteroids (log): June 27, 2017

  • 27 June 2017
  • charm
Game Paused

I spent some more time tonight working on Fasteroids, there's now a game pause function. It doesn't work quite as I'd like, I'm sure there's a better way to pause, but it works for now. I also reduced the amount of noise coming from the space ship when thrust (Up) is pushed. I think Game Maker is distorting sound effects, but it could be something I've done. The sound effects sound okay played solo. I may have to insert some kind of delay playing the thrust sound to get it working properly. Oddly shooting sounds just fine.

Gamemaker Studio (log) : Progress - Fasteroids

  • 27 June 2017
  • charm
Fasteroids, progress making a game with Gamemaker

In a comment in my last Gamemaker post I hinted that I was making some progress with Gamemaker. Although there's a lot of things that irk me about the development platform (I'm not a developer so take this with a grain of salt) I'm starting to slowly find a bit of a groove. Sadly there is no Gamemaker platform for Linux, although Gamemaker can create a Linux binary of whatever game/project. I tend to do all my artwork and sound on Linux then switch to Windows to work in Gamemaker. Linux can mount my Windows 10 partition so transferring files is pretty easy.

Game Maker Studio (log) - frustration continues

  • 10 June 2017
  • charm
Catch the clown

My Game Maker frustration continued this evening as parts of the first beginner tutorial didn't work as expected. I managed to get a working and compiled Windows game, however I couldn't trigger the Alarm correctly (I believe I did everything correct, it just didn't work) and the score and music didn't work either when I tried adding them to the room. Nothing to drag and no question mark as the tutorial stated.

Pages