Since revising the web site I haven't been posting very frequently about Fasteroids. This post is just to let everyone know that I am working on Fasteroids. Much of what I've been working on is fixing little issues, but I also have a few "features" on tap for the future. To start with Fasteroids now has the beginnings of an enemy UFO (see screenshot). This is just the start. For the moment I'm just spawing the UFO at certain intervals. The UFO spawns at a random Y axis location but spawns either on the right or left and streams across the screen.
Yesterday I mentioned that over the past couple of days I've been working on reinstalling GameMaker Studio (both 1.4.x and 2.x) on my laptop. This evening I spent some time fixing some issues with the latest version of Fasteroids. Here's some of what I managed to do (after working a full day at CR):
Yesterday I spent a couple of hours re-learning Gamemaker, or more accurately Gamemaker Studio 2. Fasteroids was developed in version 1.4 of Gamemaker. Just because I don't have enough to learn I decided to buy Aseprite. I've heard from a few people that Aseprite is one of the best tools for creating animated sprites, and at $14.99USD at the time of writing it seemed like a great deal.