Fasteroids

Fasteroids Update - GameMaker irandom(1) evaluation

  • Posted on: 22 July 2018
  • By: charm
GML for UFO direction

A little more progress this morning on Fasteroids. One of the things I wasn't sure of was whether irandom(1) was evaluating properly. I discovered it was evaluating properly, what wasn't working was the UFO coming in from the right and moving to the left. I still haven't figured out why this isn't happening, but I figured out the evaluation by inserting a room_goto(room_howtoplay) to re-direct the right to left movement so that it just jumps to the game instructions room.

Fasteroids Development Update (still working on the UFOs)

  • Posted on: 21 July 2018
  • By: charm
The new UFO for Fasteroids

I'd hoped by now to be a lot further along than I am in the development of Fasteroids. At this point I'm stuck solving some issues surrounding the UFOs that spawn in Fasteroids. I also wasn't particularly pleased with how the UFO looked. I modelled the original UFO after a print I saw, the print looked neat, but my implementation of it just didn't look right to me. I came up with a new sprite for the UFO (pictured below). It's also the first time I've used one of the new tools I bought, the Aseprite sprite creator.

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Fasteroids development update (UFO's)

  • Posted on: 12 July 2018
  • By: charm
UFO spawning on the left side of Fasteroids

Since revising the web site I haven't been posting very frequently about Fasteroids. This post is just to let everyone know that I am working on Fasteroids. Much of what I've been working on is fixing little issues, but I also have a few "features" on tap for the future. To start with Fasteroids now has the beginnings of an enemy UFO (see screenshot). This is just the start. For the moment I'm just spawing the UFO at certain intervals. The UFO spawns at a random Y axis location but spawns either on the right or left and streams across the screen.

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Aseprite - Sprites on Windows, Linux and Mac OS X

  • Posted on: 15 May 2018
  • By: charm
Aseprite sprite editor running on Ubuntu 18.04

Yesterday I spent a couple of hours re-learning Gamemaker, or more accurately Gamemaker Studio 2. Fasteroids was developed in version 1.4 of Gamemaker. Just because I don't have enough to learn I decided to buy Aseprite. I've heard from a few people that Aseprite is one of the best tools for creating animated sprites, and at $14.99USD at the time of writing it seemed like a great deal.